Stopping and Starting Explain to riders correct way to start a pony, aiming toward being able to start pony by squeezing with legs.
This is impossible at this stage as the riders have no legs and the ponies have numb sides.
We are just planting seeds.
Stopping is also a bit hit and miss.
Aim to at least have the rider taking the reins back. ▪ Alligator In The River – riders work on a large circle.
Place two jumping rails on the ground in pairs across the track.
The two rails for the two banks of the river that the riders have to ride across.
You can make 3 or 4 rivers around the circle.
Ride to music.
When the music stops the riders stop.
Those riders that are caught between the two rails of each river are out.
They stand in the centre of the circle.
The rivers are widened and the music starts again.
Continue stopping and starting, widening the river, until the last rider is out.
This game is also good for introducing riders to jumping.
It has the rider going over the rails on the ground while the game distracts them from any fear they may have.
What’s The Time Mr Wolf – The troop line advances towards the instructor every time the instructor turns away and walks ahead of the troop.
When the instructor stops and turns to the troop the riders have to stop their horses.
Those caught walking are out. (The instructor turns very slowly and with plenty of warning to allow riders time to stop.) Must have other parents/instructors watching the troop ▪ DUBBO HORSE & PONY CLUB INC THE RAINBOW BOOK (An Instructors Survival Guide) when you turn away.
Should be a loud and noisy game.
Can finish this session by having riders dismount and play the game on foot, without the horses. ▪ Simon Says – working on a circle Simon concentrates on stopping, starting and turning around to the left and right. Steering Show riders the correct way to hold the reins, and how to steer the pony.
Games good for steering exercises at this stage are: ▪ ▪ Bending; Barrels; Mug Race; Flag Race Use a 2/3size dressage arena and put out the letters.
Have the riders ride straight lines, circles and half circles between the letters.
Work at walk and trot (some canter where capable).
It helps to draw a line in the dirt for riders to follow when dealing with circles.
Emphasise roundness and size of circle and half circles. Mounting and Dismounting Run through the correct way to mount and dismount.
Use mounting blocks to mount unassisted, and leg ups as well.
Have each rider ride to the front of the group and go through the exercise one at a time.
Then play games to reinforce the skill. ▪ ▪ ▪ ▪ ▪ Lolly Relay Race – bend down to end of yard, dismount to get lolly off plate without using hands, remount and bend back to the rest of the team.
Sack Race Stepping Stone Race Tyre Race Hi-Lo Race You will find these last three games on the website under Disciplines, Mounted Games.
NOTES DUBBO HORSE & PONY CLUB INC THE RAINBOW BOOK (An Instructors Survival Guide) DRESSAGE AND FLATWORK Here we only want to introduce the dressage arena to the riders.
We want to encourage them to look ahead, plan where they are going and what they are going to ask the pony to do.
We can do this by asking riders to complete simple tasks within the arena.
Mark out the arena (40mx20m fits inside the rainbow yard) with showjumping rails, and place out the letters too.
Most of the riders won’t be able to read them yet but we want to introduce the idea of riding to a plan.
Have some parents standing alongside the arena raising hands when their letter is called out, or calling out their letters as required.
Mark out the 20m circles inside the arena either by drawing a line with a stick or if available with lime.
This gives the riders something to follow and the feel of riding a correct circle.
Explain how to salute correctly.
Play Soldiers, entering the arena in a straight line, halting in the correct spot and saluting.
Most dressage tests ask for the halt at X or G.
The correct salute is when the horse has halted and is still, take both reins in the left hand, hang the right hand down behind the right leg, nod your head for a count of four, then look up to the judge with a big smile.
Do lots of work on circles (20m and 10m) as these are the hardest of al the tasks required in a dressage test.
Have all he riders in the arena together.
It may be very congested, but with parents to watch for collisions and distances between ponies it will be more fun for the troop.
We will also want to introduce flatwork as it is required in shows and the gymkhana riding classes.
Teach the riders to keep the circle from collapsing.
They should all now to ride in the same direction, and that they can overtake a slower rider.
They have to concentrate on their position.
Start talking about correct canter leads and trot diagonals.
Most of the riders will let this go straight over their heads, but they are hearing the terminology.
Very simply, the correct trot diagonal is when the seat is in the saddle when the outside front leg is on the ground when trotting.
Start by getting the kids to yell out every time their pony puts this leg down, at the walk and the trot.
We can also work on ring etiquette as all our riders are capable of staying quiet and still in troop line (play statues), congratulate others riders and saying thank you. DUBBO HORSE & PONY CLUB INC THE RAINBOW BOOK (An Instructors Survival Guide) 20mx40m DRESSAGE ARENA This is where the judge will be
Read more about Barrels : Games good for steering exercises at this stage are ▪….: