The rider should be close to the saddle at the lope

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Bridle Bijoux - Silver & Peridot (green) - Bridle-bling - Gifts Horses-store.com The rider should be close to the saddle at the lope

Reins —Reins should be held with the hand around the reins with one finger permitted between the reins.

Reins may enter the hand under the little finger, up across the palm and out over the index finger or thumb.

They may also enter over the index finger and down across the palm and out below the little finger.

Reins are to be used with one hand, and the rein hand must not be changed during the class, except when working the gate during the Trail class.

EXCEPTION: Two hands may be used when using a ring snaffle or Bosal on horses five-years-old and younger, having qualified at the county level as such. 21 Horses shall be shown on a reasonable loose rein.

Extremes (too tight or too loose) shall be penalized.

Dropping a rein that contacts the ground while the horse is in motion will result in a “no score” which is a disqualification for all Western Performance classes. Basic Riding Position Rider should sit in the saddle with: • • • • • Legs hanging straight and slightly forward of stirrups.

Knees slightly bent and weight directly over balls of feet.

In either position the stirrup should be short enough to allow the rider’s heels to be lower than their toes.

Body should always appear comfortable, relaxed and flexible.

Feet should be placed in the stirrup with weight on ball of the foot.

Consideration, however, should be given to the width of the stirrups, which varies.

If stirrups are wide, the foot may have the appearance of being “home”, when in reality the weight is properly carried on the ball of the foot. Basic Riding Position Position in Motion Rider should sit to trot/jog and not post.

The rider should be close to the saddle at the lope.

All movements of the horse should be governed by the use of imperceptible aids.

Exaggerated shifting of the rider’s weight is not desirable.

Scoring and Penalties The following are penalties which will result in a disqualification in all Western Performance events: • • • • going off pattern or failure to complete the pattern as written taking four steps with the front legs in opposition of the pattern balking or refusal of command where pattern is delayed— a refusal is stopping and backing two strides running away or failing to guide where it becomes impossible to discern whether the entry is on pattern 22 • • • • • • • • equipment failure that delays the completion of pattern dropping a rein that contacts the ground two handing reins, a finger between romal reins, or more than one finger between split reins fall of either horse or rider knocking over markers rearing or other actions of horse which endanger horse and/or rider failure to have correct exhibitor number displayed failure to wear appropriate western attire The following are considered faults and should be judged accordingly: • • • • • opening mouth excessively/head raising stumbling unnecessary aid given by the rider such as: jerking of reins, petting, spurring, unnecessary talking anticipating signal or early lead changes losing a stirrup/free hand hold Stock Seat Equitation Position in Motion Rider should sit to trot/jog and not post.

The rider should be close to the saddle at the lope.

All movements of the horse should be governed by the use of imperceptible aids.

Exaggerated shifting of the rider’s weight is not desirable.

Class Routine All horses are to enter the ring at a walk, whether they enter as individuals or as a class.

At county competitions, the judge will designate whether they will use individual patterns or rail work.

At the State 4-H Horse Show, all classes will begin with individual pattern work.

Rail work may or may not be used for finals classes.

In all 4-H Horse Shows, Beginner and Junior exhibitors will be limited to the patterns provided.

Senior exhibitors should be prepared to work any pattern called for by the judge.

Finalists in the Junior and Senior division may be required to complete an additional pattern(s) at the judge’s discretion.

Any work on the rail should include a flat-footed, fourbeat walk, a two-beat jog, and a three-beat lope displaying the correct lead.

Reversing, if called for, should be done away from the rail.

Contestants are expected to stay on the rail at all times and to use the corners of the arena as they are intended when rail work is called for.

If a contestant must pass another horse, passing will take place to the inside of the ring of the horse in front.

The contestant will take care as to not interfere with the other contestant’s horse by cutting off that horse or getting too close to that horse during passing.

Exhibitors shall demonstrate sometime during the class routine the ability to back their horse.

It must be remembered above all, that an equitation horse should respond instantly and smoothly to all aids given by the rider.

Faults of the horse and rider to be scored accordingly: • • • • • • • Wrong lead or break of gait Stopping rough or crooked Failure to maintain a pivot foot Imprecise pattern work or rough transitions Showing resistance when cued or reined Posting the jog-trot Stiff, artificial, or unnatural body, leg, arm and/or head position 23 • • • • • • • • Poor position of exhibitor in saddle Loose leg with open knee, legs too far forward or back Toes pointed down Shoulders held crooked or arms held in a straight, unbent position Reins too long, too short, or uneven Failure to follow the pattern Knocking over or working on the wrong side of the cones Touching the saddle Severe faults to be scored accordingly: Mounting and Dismounting • • Riders in the Senior division may be asked to dismount and remount.

Riders in the Beginner and Junior divisions will not be required to dismount and remount. Proper Riding Begins with Proper Mounting 1. Control the horse by taking up the reins with the left hand and adjusting the reins evenly with enough tension to feel the fit and hold the horse steady.

While mounting, the ends of the reins should be set on the near side.

While riding, the ends of split reins should be carried on the side of the reining hand.

Place left foot in the stirrup (if necessary, twist near stirrup with right hand).

Grasp saddle horn with right hand.

Spring up with your right leg keeping your body close to the horse and settle easily into the saddle.

Slip the right foot into the off stirrup and assume basic position.

Horse should stand while mounting until given the signal to move out. 2. — 1.

Be ready at cone 1. 2.

Walk from cone 1 to cone 2. 3.

Jog at cone 2 around cone 3 and to cone 4.

Stop at cone 4 and back one horse length. 24 Beginner Stock Seat Equitation Pattern #2 1.

Trot from cone 1 to cone 2. 2.

Stop. 3.

Walk from cone 2 to cone 3. 4.

Stop and back one horse length.

Beginner Stock Seat Equitation Finals ONLY Pattern This pattern should be used ONLY for finals. 1.

Walk from cone 1 to cone 2. 2.

At cone 2, jog a circle to the right and continue on to cone 3. 3.

Stop at cone 3, hindquarter pivot 90 degrees to the left. 4.

At cone 4, stop and back one horse length. Junior Stock Seat Equitation Pattern #1 1.

Walk to cone 1. 2.

Jog to cone 2. 3. 360 degree turn to the left. 4.

Lope in left lead around and back to cone 2. 5.

Simple lead change. 6.

Lope right lead to cone 3. 7.

At cone 3, stop and back one horse length. 25 Junior Stock Seat Equitation Pattern #2 1.

Jog from cone 1 to cone 2. 2.

Extended trot from cone 2 to cone 3. 3.

Stop at cone 3. 4. 270 degree turn to the right. 5.

Lope in left lead. 6.

Stop at cone 4 and do a right pivot. 7.

Lope in the right lead. 8.

Stop at cone 5 and back one horse length.

Junior Stock Seat Equitation Finals ONLY Pattern This pattern should be used ONLY for finals. 1.

Begin at cone 1 and walk to cone 2. 2.

Jog from cone 2 to cone 3. 3.

Lope a half circle to cone 4 in the left lead. 4.

Stop at cone 4, 180 degree turn to the right. 5.

Lope a half circle to cone 3 in the right lead. 6.

At cone 3, break to a jog and continue to cone 1. 7.

Stop at cone 1 and back one horse length. 26 Western Riding No horse shall be allowed in more than one Western Riding class per show.

In Western Riding, judging is based on the quality of gaits and lead changes.

Gait is the even cadence that is at the start and finish of the pattern.

Leads should be changed precisely, easily and simultaneously both hind and front at center point between markers.

The horse should have a relaxed head carriage, showing response to the rider’s hands with a moderate flexion at the poll.

Horses may be ridden with light contact or on a reasonably loose rein.

The horse should cross the log at a jog and then lope without breaking gait or radically changing stride.

The rider will be judged on basic position in the saddle, lightness of hands, use of aids, and smoothness of pattern.

Penalties The following are penalties (from least to most severe): • tick or light touch of log, hind legs skipping or coming together during lead change, non-simultaneous lead change (cross firing) break of gait at walk/jog up to two strides, out of lead for more than 1 stride, hit/roll log, splitting the log out of lead prior to or after the marker, break of gait at the lope, simple lead change, extra lead change, starting pattern out of lead, not performing gait or stopping within 10 feet, failure to start loping within 30 feet of log, break of gait at walk/jog for more than two strides out of lead beyond next designated change area (failure to change leads), blatant disobedience (kick out, buck) • • • A No Score (which is a disqualification) can be awarded if contestant or horse break any of the 4-H Horse Show Guide General Rules and if contestant or horse knock over markers, completely miss the log, have a refusal (stopping and backing two strides), take four steps with the front legs, rearing, schooling or failure to start the lope before the end marker, broken pattern, four or more missed lead changes.

Pattern Clarification The exhibitor’s pattern will begin when they cross the starting line.

On completion of the pattern, the exhibitor will ride towards the judge. • The eight small circles in the Western Riding pattern represent markers (cones are recommended but barrels or kegs are acceptable).

These should be separated by a uniform distance of not less than 30 feet.

The distance may be altered if local arena conditions are too small for the above distances.

The open rectangle represents a log obstacle.

It need only be high enough to break the animal’s stride as they proceed over it.

The long and sometimes twisting line indicates the direction of travel and the gaits at which the animal moves. The dotted line (…) indicates the walk. The dashed line (—) indicates the jog. The solid line (—) indicates the lope. The zig-zag line (/ \/ \/ \/) indicates the back.

The solid black rectangle indicates where lead changes should occur. • • • 27 Western Riding Pattern 1.

Walk to first marker.

At first marker, jog to and over the log. 2.

After crossing the log, transition to a lope in the left lead and lope around the end. 3.

First flying lead (line change), to the right. 4.

Second flying lead (line change), to the left. 5.

Third flying lead (line change), to the right. 6.

Fourth flying lead (line change), to the left.

Lope around the end markers. 7.

First crossing change, to the right. 8.

Second crossing change, to the left. 9.

Continue loping over the log. 10.

Third crossing change, to the right. 11.

Fourth crossing change, to the left. 12.

Lope up the center, stop and back. 13.

Walk to the judge for examination/comments. Reigning No horse shall be allowed in more than one reining class per show.

Each contestant is to perform the required pattern individually and separately.

All horses are to be judged immediately upon 28 entering the arena, and judging ceases after the last maneuver.

The horse shall rein and handle easily, fluently, effortlessly and with authority in performing the various maneuvers while using controlled speed.

Patterns are worked as stated, not as drawn.

The drawing is provided to give the general idea of what the pattern will look like in the arena.

Each pattern is drawn so that the bottom of the drawing represents the end of the arena entered by contestants and must be run as such.

If the arena has only one gate and it is in the exact middle of a side, that side represents the right side of the page the pattern is drawn on and the contestant must walk to the end of the arena to begin the pattern. (With the exception of pattern #3 which starts in the center of the arena.) Suggested arena pattern size is 150 X 50 (length X width).

Suggested markers should be placed along both walls/fences with the center cone to be placed first and the end cones to be placed approximately 40’ from the center cone.

This is suggested size and placing of the markers and this may vary with the different sizes of arenas.

The judge may indicate where to place the markers.

Where designated in the pattern for stops to be beyond a marker, the horse should begin the stop after passing the specified marker.

Reins: Excess rein may be straightened at any place a horse is allowed to be completely stopped during a pattern.

When using a romal, no fingers between the reins are allowed.

The free hand may be used to hold the romal provided it is held at least 16 inches from the reining hand and in a relaxed position.

Use of the free hand any time the horse is not completely stopped is considered to be the use of two hands and a score of zero will be applied.

All judge’s decisions are final.

Penalties The following will result in disqualification: • • use of more than index (first) finger between reins use of two hands—exception when changing hands or straightening excess rein during a complete stop/ rest, or using a snaffle or hackamore use of romal other than as outlined in this rule book failure to complete pattern as written, performing maneuvers other than in specified order, running away or failing to guide where it becomes impossible to discern whether the entry is on pattern the inclusion of maneuvers not specified, including but not limited to: backing more than 2 strides beyond pattern requirements turning more than 90 degrees outside of pattern requirements equipment failure that delays completion of pattern balking or refusal of command where pattern is delayed jogging in excess of one-half circle or one-half length of the arena overspins of more than 1/4 turn fall of either horse or rider dropping a rein that contacts the ground while the horse is in motion failure to have correct exhibitor number displayed failure to wear appropriate western attire • • • • • • • • • • • • • 29 The following are penalties (from least to most severe): • • • • failure to remain a minimum of 20 feet from wall or fence in patterns requiring a run-around, failure to be in the correct lead when rounding the end of the arena over spinning starting circles at a jog or exiting rollbacks at a jog up to 2 strides, jogging beyond 2 strides but less than 1/2 circle or 1/2 the length of the arena.

Break of gait, freezing up in spins or rollbacks, not completely passing the specified marker before initiating a stop position, starting or performing circles or eights out of lead on walk in patterns (pattern #3): cantering prior to reaching the center of the arena and/or failure to stop or walk before executing a canter departure, on run in patterns: failure to be in a canter prior to reaching the first marker, spurring in front of cinch, use of either hand to instill fear or praise, holding saddle with either hand, blatant disobedience including kicking, biting, bucking, rearing and striking • • Reining terminology: Circles —Maneuvers at the lope, of designated size and speed, which demonstrate control, willingness to guide and degree of difficulty in speed and speed changes.

Circles, performed at a lope, are run in a designated location at a defined speed and size with a common center point (usually the center of the arena even with the center marker).

All large, fast circles should be of consistent speed and size.

All small, slow circles should also be of a consistent speed and size.

Circles should be circles, not egg or elliptical shaped.

Flying Lead Changes —The act of changing the leading (or inside) front and rear pair of legs when changing the direction of travel.

To be considered correct, this maneuver must be performed at a lope with no change of gait or speed, be performed at exact location as specified by the pattern and the change must take place on both the front and rear legs in the same stride.

Sliding Stop —The rider, while loping, cues the horse to stop.

The horse brings back legs up underneath in a locked position that will cause it to begin sliding on the back feet.

The horse maintains forward movement by continuing to run with the front feet and using the head and neck to balance.

Throughout the stop, the horse continues in a straight line while the back feet slide over the ground.

Rundown —The horse gallops or “runs” down the side or center of the arena.

A run down is a required movement before a sliding stop or roll back.

Rollback—The horse runs to a stop, rolls the shoulders back in the opposite direction completing a 180’ (1/2 turn) reversal of forward motion and departs in a canter.

This is all one continuous motion with no hesitation.

Spins —The horse is asked to turn the front end around in a series of 360- degree turns, executed while the inside back foot remains in one spot.

Correctly done, the horse will cross the outside front leg over the inside front leg, effortlessly moving the front end around in a smooth, flowing manner.

Higher marks are given to the horse that shows no resistance.

Pause/Hesitate —The horse is asked to stand still for a few seconds to “settle” between certain movements in the reining pattern.

Pauses are not judged as a movement per se, but a horse that is ill-mannered or behaves with impatience when asked to wait will be penalized. 30 Junior Division Reining Patterns: #1, #2, #4 Senior Division Reining Patterns: #1, #2, #3, #4, #5 Reining Pattern #1 Arena or plot should be approximately 150 X 50 feet in size and the judge shall indicate where to place the 3 markers along the wall.

MARKERS SHOULD BE PLACED ALONG BOTH FENCES/ WALLS. Reining Pattern #1: 1. 2. 3. 4. 5. 6. Rider should start the pattern at least 20 feet in from the markers placed on their right (near) side.

Run horse at full speed just beyond the center marker.

Initiate sliding stop immediately after passing center marker.

Back the horse to the center marker (about 10 feet).

Settle horse for 10 seconds.

Beginning in right lead, ride small figure 8 at a slow lope.

Flying lead change into left lead should be executed at center of the arena.

Flying lead change into right lead, increase speed while beginning large figure 8.

Flying lead change into left lead should be executed at center of arena. (Large figure 8 can extend beyond end marker but rider must stay away from the rail so the rail isn’t used as an aid.) Run at full speed to far end of arena.

Left rollback over hocks (towards the judge), no hesitation.

Run full speed to the other end of arena.

Right rollback over hocks (towards the judge), no hesitation. 7. 8. 9. 10. Controlled lope in the left lead to within 20 feet of judge.

Stop. 11. Pivot 360 degrees to the right. 12. Pivot 360 degrees to the left. 13. Walk to judge and stop for inspection and comments. 31 Reining Pattern #2 Arena or plot should be approximately 150 X 50 feet in size and the judge shall indicate where to place the 3 markers along the wall.

MARKERS SHOULD BE PLACED ALONG BOTH FENCES/ WALLS. Reining Pattern #2 1. 2. 3. 4. 5. 6. 7. 8. Rider should start the pattern in the center of the end of the arena.

Run horse with speed just beyond center marker.

Immediately after passing center marker, initiate sliding stop.

Back the horse to the center marker (about 10 feet).

Settle horse 10 seconds.

Pivot 1/4 turn to the left.

In the right lead, ride a small slow circle to the right.

In the right lead, ride a large fast circle.

Circle may extend beyond end marker but rider must stay away from the rail so as not to use the rail as an aid.

Execute flying lead change at center into left lead and decrease speed. 9. 10. In the left lead, ride a small slow circle to the left staying between center and end markers. 11. In the left lead, ride a large fast circle.

Circle may extend beyond end marker but rider must stay away from rail so as to not use the rail as an aid. 12. Run with speed to the far end of the arena.

Left rollback over hocks (towards the judge), no hesitation. 13. Run with speed to the other end of the arena.

Right rollback over hocks (towards the judge), no hesitation. 14. Run to center of the arena, execute a sliding stop. 15. Let horse settle for 10 seconds. 16. Pivot right, no more than 90 degrees. 17. Pivot left, no more than 180 degrees. 18. Walk to judge and stop for inspection until dismissed. 32 Reining Pattern #3 Arena or plot should be approximately 150 X 50 feet in size and the judge shall indicate where to place the 3 markers along the wall.

MARKERS SHOULD BE PLACED ALONG BOTH FENCES/ WALLS Reining Pattern #3 1. The rider should walk to just within 20 feet of the judge.

With the judge on the rider’s left, turn and face the markers on the far side to start the pattern.

Beginning in the right lead, ride a small figure 8 at a slow lope.

Flying lead change into left lead should be executed at the center of the arena.

Figure 8 should be ridden between the center and end markers.

Flying lead change into right lead, increase speed while beginning large figure 8.

Flying lead change into left lead should be executed at center or the arena. (Large figure 8 can extend beyond end marker but rider must stay away from the rail so the rail isn’t used as an aid.) Complete the figure 8 and continue lope following path from point A to point B.

Trot from point B to point C.

Run with full speed to the far end of the arena past the end marker, perform a sliding stop and a spin and a half to the left, no hesitation.

Run with full speed to the other end of the arena just past the end marker, perform a sliding stop and a spin and a half to the right, no hesitation.

Run to point 10.

Sliding stop, back over slide marks (approximately 10 feet). 2. 3. 4. 5. 6. 7. 8. 9. 10. Do a 1/4 turn to face the judge, hesitate. 11. Walk to judge for inspection and comments. 33 — Reining Pattern #4 1. 2. 3. 4. 5. 6. 7. Rider should start the pattern in the center of the end of the arena.

Run to the far end of the arena past end marker, perform a sliding stop and 21/2 spins to the left.

Run to the opposite end of the arena past end marker, perform a sliding stop and 21/2 spins to the right.

Run past the center of the pattern, perform a sliding stop, back over slide marks to center without hesitation.

Pivot 1/4 turn to the left, hesitate.

In the right lead, begin small slow circle to the right staying between center and end markers.

Increase speed and run larger circle to the right.

Circle may extend beyond end marker but rider must stay away from rail so as not to use the rail as an aid.

Execute flying lead change at center into left lead and decrease speed.

In the left lead, ride a small slow circle to the left staying between center and end markers. 8. 9. 10. In the left lead, ride a large fast circle.

Circle may extend beyond end marker but rider must stay away from rail so as not to use the rail as an aid. 11. Execute flying lead change into right lead at the center of the arena. 12. Begin a large fast circle to the right.

Do not close this circle, but run straight down the side past the center, perform a sliding stop. (Stop should be performed at least 20 feet from wall or fence.) 13. Hesitate to show completion of pattern. 14. Walk to judge for inspection and comments. 34 Reining Pattern #5 Arena or plot should be approximately 150 x 50 feet in size and the judge shall indicate where to place the 3 markers along the wall.

MARKERS SHOULD BE PLACED ALONG BOTH FENCES/ WALLS. Reining Pattern #5: 1. 2. 3. Walk to center of arena (even with center marker).

Perform a ¼ turn to the left (facing the judge).

In the right lead, begin a small slow circle to the right staying between the center and end markers.

At the center of the arena, increase speed and ride circle to the right.

Circle may extend beyond end marker but rider must stay away from the rail so as not to use the rail as an aid.

At the center of the arena, perform a flying lead change to the left lead and lope a small slow circle to the left staying between the center and end markers.

At the center of the arena, increase speed and ride circle to the left.

Circle may extend beyond end marker but rider must stay away from the rail so as not to use the rail as an aid.

At center of arena, perform right lead change and run towards the far end of the arena and perform left rollback (towards the judge), no hesitation.

Run towards the other end of the arena past the end marker and perform a right roll back (towards the judge), no hesitation.

Run past center of arena, sliding stop.

Back straight to the center of the arena.

Hesitate. 4. 5. 6. 7. 8. 9. 10. Complete four 360 degree spins to the right. 11. Complete four 360 degree spins to the left. 12. Hesitate for 10 seconds to demonstrate completion of the pattern. 13. Walk to judge and stop for inspection until dismissed. 14. 35 — • • • • • • 42 Position in Motion • • • • At the walk and slow trot, body should be vertical with slight motion in the saddle.

At a posting trot, the body should be inclined forward with slight elevation in the saddle.

At the canter, the body should be halfway between the posting trot and the walk.

At the gallop, and while jumping, the body should be at a similar inclination as when at a posting trot. Class Routine (not jumping equitation) All horses are to enter the ring at a walk, whether they enter as individuals or as a class.

At county competitions, the judge will designate whether they will use individual patterns or rail work.

At the State 4-H Horse Show, all classes will begin with individual pattern work.

Rail work may or may not be used for Finals.

In all 4-H Horse Shows, Beginner and Junior exhibitors will be limited to the patterns in the 4-H Horse Project Show Guide.

Senior exhibitors should be prepared to work any pattern called for by the judge.

Finalists in the Junior and Senior division may be required to complete an additional pattern( s) at the judge’s discretion.

Class to enter the ring, turn to the right and proceed at a counter-clockwise direction.

Contestants shall proceed at least once around the ring at each gait, and on command, reverse and repeat.

The order to reverse must be executed away from the rail.

Light contact with the horse’s mouth is required.

Entries shall then line up on command and any or all riders may be required to execute any appropriate tests.

Judges are encouraged to call for additional tests.

No more than eight contestants on the rail at a time during the hand gallop.

Any work on the rail should include a flat-footed, fourbeat walk, a two-beat trot, and a three-beat lope displaying the correct lead.

Reversing, if called for, should be done away from the rail.

Contestants are expected to stay on the rail at all times and to use the corners of the arena as they are intended.

All gait transitions shall be executed from a walk.

If contestants must pass another horse, passing will take place to the inside of the ring of the horse in front.

The contestant will take care as to not interfere with the other contestant’s horse by cutting off that horse or getting too close to that horse during passing.

No more than eight contestants on the rail at a time during the hand gallop.

Exhibitors shall demonstrate sometime during the class routine the ability to back their horse.

It must be remembered, above all, that an equitation horse should respond instantly and smoothly to all aids given by the rider.

Light contact with the horse’s mouth is required.

Faults of the horse and rider: Scoring and Penalties The following are faults and should be judged accordingly: • • • • • • • • • Wrong lead or break of gait Being on the wrong diagonal Stopping rough or crooked Imprecise pattern work or rough transitions Showing resistance when cued or reined Stiff, artificial or unnatural body, leg, arm, and/or head position Poor position of exhibitor in saddle Loose leg with open knee, legs too far forward or back Toes pointed down 43 • • • • • Shoulders held crooked or arms held in a straight unbent position Reins too long, too short, or uneven Failure to follow the pattern Knocking over or working on the wrong side of the cones Touching the saddle Severe faults to be scored accordingly: Hunt Seat Tests (from which the judge must choose) Tests may be performed either collectively or individually, but no other tests may be used.

Instructions must be publicly announced. 1. 2. 3. Back.

Hand gallop and halt.

Figure eight at trot, demonstrating change of diagonals.

At left diagonal, the rider should be sitting the saddle when left front leg is on the ground.

At right diagonal, the rider should be sitting the saddle when right front leg is on the ground.

When circling clockwise at a trot, rider should be on left diagonal.

When circling counter-clockwise, rider should be on right diagonal.

Figure eight at canter on correct lead demonstrating simple change of lead. (This is a change where the horse is brought back into a walk or trot and restarted into a canter on the opposite lead.) Figure eight is to be initiated in the center of two circles so that one lead change is shown.

Work collectively at a walk, trot or canter.

Ride without stirrups, or drop and pick up stirrups.

Dismount and mount (Seniors only).

Turn on the forehand.

Figure eight at canter on correct lead demonstrating flying change of lead. 4. 5. 6. 7. 8. 9.

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